﻿using Engine;

namespace Game
{
    public class TestGunData
    {
        public int Index;

        public string Name;

        public int BulletValue;

        public int AmmunitionValue;

        public int MaxBulletCount;

        public float FireInterval;

        public Vector2 Recoil;

        public int Cluster;

        public float Deviation;

        public Vector3 FireParticleOffset;

        public string FireAudio;

        public bool IsScopeEnable;

        public float BoltOffset;
    }
}